Navigating past numerous dangerous locales and evil denizens, including the Lake of Shadows, the Wailing Cliff, and Vournoth's Mire, the adventurers eventually find their way to the besieged city of Maerimydra.Īt Maerimydra, in Part 3, the adventurers find the drow city a burning ruin as the forces of Kurgoth Hellspawn's army have overrun the former metropolis. In Part 2 of the adventure, an expedition through roughly 100 miles (160 km) of winding Underdark tunnels is embarked upon. Within the Commoners level of Szith Morcane, a tunnel leads off to the northeast, toward Maerimydra. The cult used the Silence of Lolth to take control of Szith Morcane and is galvanizing the natives of the outpost into increased activity against the surface world. Within Szith Morcane, the party stumble across the true cause of the raids, a newly installed cult of Kiaransalee. In Part 1, their hunt takes them through ancient Dordrien crypts in the Dagger Hills to the drow outpost of Szith Morcane, founded long ago by drow from the nearby city of Maerimydra. The adventure starts off as adventurers respond to the summons of Randal Morn, who asks them to investigate recent drow raids on Daggerdale.
0 Comments
Leave a Reply. |